Regular Static Mesh

Bog standard plant you want to drag in one at a time in the editor.

  • Make a new folder, drag in / import your mesh and any textures it might need.
    • Standard import settings should work. Don’t import / create material as the editor script will take care of that. Make sure combine meshes is on!
      {{0xc000029c70 0xc000029c70 image.png Your folder should like this alt text alt text 0xc000620360} 0 false}

      Your folder should like this

  • Right click on the static mesh, select “Auto Setup Hero Plant”
    {{0xc000029c70 0xc000029c70 image-1.png  alt text alt text 0xc000620120} 1 false}
    • Set your options. This one doesn’t have an animation texture (changes the parent material) and I don’t plan on using it in foliage mode, so I’ll keep these off.
      {{0xc000029c70 0xc000029c70 image-2.png  alt text alt text 0xc000620600} 2 false}
  • Et voilà! The script should have automagically setup a material instance, assigned the textures (and setup their compression settings), and assigned the MI to the static mesh. Your folder should look like this:
    {{0xc000029c70 0xc000029c70 image-3.png  alt text alt text 0xc000620a20} 3 false}

The script doesn’t quite do everything - you’ll need to manually setup a few more things