Perforce Workspace Setup

How to connect to the WLI P4 server

Server: User: Password:

Install P4V if you don’t have it already https://portal.perforce.com/s/downloads?product=Helix%20Visual%20Client%20%28P4V%29

Make a new folder on your new SSD - name it “Lunos”

Make a new workspace. (Connection -> new Workspace) Give it a sensible name (lol). Set the workspace root to the new “Lunos” folder you made. Under workspace mappings, click this lil guy on the right:

{{0xc00099a5a0 0xc00099a5a0 image.png  alt text alt text 0xc0006208a0} 0 false}

This should make an edible text field below. You’re gonna paste this next section in, but first, replace all the “WORKSPACENAME” with whatever name you chose earlier. (ctrl-h is find and replace in docs)

//LunosProject/... //WORKSPACENAME/LunosProject/...
-//LunosProject/Build/... //WORKSPACENAME/LunosProject/Build/...
-//LunosProject/Cooked/... //WORKSPACENAME/LunosProject/Cooked/...
-//LunosProject/DerivedDataCache/... //WORKSPACENAME/LunosProject/DerivedDataCache/...
-//LunosProject/.vs/... //WORKSPACENAME/LunosProject/.vs/...
-//LunosProject/.../EditorRuns/... //WORKSPACENAME/.../EditorRuns/...
-//LunosProject/.../Intermediate/... //WORKSPACENAME/.../Intermediate/...
-//LunosProject/.../Logs/... //WORKSPACENAME/.../Logs/...
-//LunosProject/.../obj/... //WORKSPACENAME/.../obj/...
-//LunosProject/.../Saved/... //WORKSPACENAME/.../Saved/...
-//LunosProject/.../SwarmCache/... //WORKSPACENAME/.../SwarmCache/...
-//LunosProject/.../.blend1 //WORKSPACENAME/.../.blend1
-//LunosProject/.../.csproj.references //WORKSPACENAME/.../.csproj.references
-//LunosProject/.../.log //WORKSPACENAME/.../.log
-//LunosProject/.../.obj //WORKSPACENAME/.../.obj
-//LunosProject/.../.opendb //WORKSPACENAME/.../.opendb
-//LunosProject/.../.opensdf //WORKSPACENAME/.../.opensdf
-//LunosProject/.../.pdb //WORKSPACENAME/.../.pdb
-//LunosProject/.../.sdf //WORKSPACENAME/.../.sdf
-//LunosProject/.../.sln //WORKSPACENAME/.../.sln
-//LunosProject/.../.suo //WORKSPACENAME/.../.suo
-//LunosProject/.../.vcxproj.user //WORKSPACENAME/.../.vcxproj.user
-//LunosProject/.../.vc.db //WORKSPACENAME/.../.vc.db
-//LunosProject/.../Win64-Debug //WORKSPACENAME/.../Win64-Debug
//ArtSource/... //WORKSPACENAME/ArtSource/...
-//ArtSource/.../.autosave/... //WORKSPACENAME/ArtSource/.../.autosave/...
-//ArtSource/.../*.blend1 //WORKSPACENAME/.../*.blend1

{{0xc00099a5a0 0xc00099a5a0 image-1.png Close the new workspace window. You should see a few categories in the depot tab. alt text alt text 0xc000620c60} 1 false}

Close the new workspace window. You should see a few categories in the depot tab.

LunosProject is the unreal project, and artsource is all the art asset project files (.blend, textures, .fbx, literally anything related to art)

You can right click on one and “get latest revision” - it’s gonna take a while as I’m self hosting the server and it big yo. I suggest starting with the “LunosProject” folder so we can test if UE is working ok.

Once the project folder is downloaded, theoretically you can open the editor (assuming you also have a copy of UE 5.7 installed from the Epic Launcher). You can open “Time.uproject” to open it.