Setting Reward Locations


There are five “locations” rewards can be:

  1. Chests
  2. Scan Sets
  3. Bot Quest Complete
  4. Skill Tree
  5. Ship Shop

(Default) Location - Chest

  1. Give the treasure chest a location tag
    1. This is flipped when the player actually grabs the contents of the chest
  2. With the chest selected, in the Rewards Widget, enter a reward tag under “Manual Check Struct”
    {{0xc0003e30e0 0xc0003e30e0 image.png  alt text alt text 0xc000991500} 0 false}
  3. The chest text should turn blue and display the location name and reward name
    1. You may need to refresh the chest for these to show up

(Default) Location - Scan Set

  1. In the Scan Data Entry widget for the object, set the “Set Rewards” to the desired reward tag
    1. You’ll need to refresh the reward database if you do this - in the reward table widget, click the refresh button

(Default) Location - Bot Quest

  1. In the bot RQ, se the “default rewards” to the desired reward tag
    1. You’ll need to refresh the reward database if you do this - in the reward table widget, click the refresh button

(Default) Location - Skill tree / Research Node

  1. These are automatically grabbed from “DT_ResearchNodeChecks”
    1. You’ll need to refresh the reward database if you do this - in the reward table widget, click the refresh button

(Default) Location - Ship Shop

  1. Props, skins, music ETC are automatically “reciped” and sent to the shop. We may want to have purchasable items - this is handled differently.
    1. TO DO! IT all works but I have a feeling we are going to change how scan bits are spent, if at all. We may just make them “score”

RECIPES ARE DEPRECATED! Scanning / picking up items add that item to the printable list directly

  • This is accomplished via scan “set” rewards, listed in the scan data entry. See beachball for an example
    • Essentially you need to make a reward tag in the database (MAKE AN EDITOR FOR THIS) then set the set reward to this tag