Reward:
- Make pickupable (script), code, whatever
- Give the reward object a scan component / unique tag (this is the reward tag!)
- (Prop rewards) Place your object in the viewport and select it
- (Prop rewards) In the Rewards widget, you can make a reward entry much like how scanning works. Set the type, Description, etc. Be sure to set the “Class override” to the prop’s blueprint. An entry is automatically made in the appropriate data table!
- (Everything else) Give that tag an entry in DT_(Type)RewardDetails
- Make sure the tag matches, and the reward class is set for the override