KineticNimbusComponent - slap it on a mesh and get events from it. Easy
LunosPhysicsFeaturesComponent automatically handles it for physics objects.
Lock Ideas
- Laser, use nimbus to raise a crystal into the beam
- Shoot to rotate crystal once in the beam?
- Nimbus Laser
- Auto nimbus or refreshes objects. Nimbus height is FIXED at the height of the line
- Affects all nimbus objects
- Needs a “refresh” thing, should be straightforward
- Wraps around nimbus discs (does not occlude)
- Other larger objects occlude it? or maybe no occlusion? Or maybe just one special object
Todo:
- Nimbus explosion / AoE application ✔
- Nimbus aim trajectory helper ✔
- Refactor “NimbusComponent” ✔
- Not all objects get an overlay - nimbus component problem? ✔
- Placing nimbus niagara FX on the ground
- Handle for “resetting” the nimbus too (sorta done)
- May need to separate out explosion from lift effect, or pass some variables ✔
- Animations
- Ball needs to appear in hand on spawn / remove recall effect ✔
- Custom stencil highlight ✔
Nimbonic energy? lololol
Nimbus Laser
- Is it a trace or overlap?
- Multi-trace is probably the easiest?
- Can use niagara to draw beam
- Trace has to tick, overlap does not
- OK
- I think it is very much a laser. Single line trace, occludes
- Nimbus disks “refire” the laser in a straight line
- Crystals refire in a rotatable line
- Other objects occlude it
- What about crossing the beams?
- Don’t do it.
- I think it is very much a laser. Single line trace, occludes